AI Tool(s) Used:
- 3D Modeling Software: For creating the face masks and other tactile objects from vector data.
- Swell Form Graphics Printer: A specialized printer that converts vector graphics into raised, tactile lines for the blind and low vision community.
- Augmented Reality (AR) Software: Used to create an immersive AR experience based on the same data that produced the 3D printed objects.
Description of Result:
This project focused on creating tactile objects, like face masks and raised-line graphics (Swell Forms), to enhance the experience of blind and low vision community members during verbal description tours. The combination of 3D printing and Swell Form printing allowed participants to explore the objects through touch, while an AR experience added a digital, interactive layer to the same data. The collaboration with the accessibility team at Lincoln Center provided a multi-sensory learning experience for attendees.
Step-by-Step Breakdown:
- Concept Development: The artist aimed to create an inclusive experience for blind and low vision individuals by transforming visual data into tactile and interactive forms.
- Vector Graphics Creation: Using vector software, graphics were designed for the Swell Form printer. These files were essential for creating raised-line images that could be felt by participants.
- Swell Form Printing: The vector graphics were sent to a specialized printer that produced raised, tactile lines on paper, allowing users to feel the shapes and forms.
- 3D Modeling and Printing: The same data used for the AR experience was applied to create 3D printed face masks. These models provided a physical object for participants to explore by touch.
- AR Experience Development: Using AR software, the artist created a digital layer that could be experienced by others, offering a complementary visual experience alongside the tactile objects.
- Exhibition Setup: During the verbal description tours, participants were guided through the tactile objects and AR experience, enhancing the sensory experience with touch and sound.
- Audience Interaction: Attendees, including those from the blind and low vision community, explored the artwork through multiple sensory inputs—touching the Swell Form graphics and 3D prints while engaging with verbal descriptions.
Tips & Tricks:
- Leverage Multi-Sensory Inputs: When designing for accessibility, incorporate multiple sensory experiences such as touch, sound, and sight to make the content more inclusive.
- Repurpose Data: Utilize the same digital data across different mediums, like 3D prints, AR experiences, and tactile graphics, to create a cohesive yet diverse interaction.
- Test with Audiences: Engage directly with target audiences (e.g., blind and low vision communities) to understand how they experience the work and adjust for better accessibility.
Annotation:
This project is a testament to how art and technology can converge to create more inclusive experiences for underrepresented communities. By transforming vector data into both tactile and digital forms, the artist provided a multi-sensory exploration of the work, offering access to blind and low vision participants. The face masks and Swell Form graphics enabled participants to engage with the artwork through touch, while the AR experience provided an additional layer of digital interaction. This approach highlights the power of art to transcend visual boundaries and be appreciated from all sensory perspectives.
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