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Max Kreminski – Designing AI systems to support player storytell

Big Idea:Max explores how simulation-driven games like Dwarf Fortress, The Sims, and Football Manager act as storytelling partners for players. He emphasizes how these games, through emergent narratives and generative systems, allow players to craft compelling stories about their play experiences, often leading to rich player-generated content and communities. He also introduces the concept of “story sifting,” a method of identifying and curating the most narratively interesting elements from these generative systems to enhance player creativity.

Opportunity:

  • Create Tools for Story Construction: Develop systems that reduce “blank canvas” paralysis by providing players with generative scenarios, curated prompts, and narrative elements that lower the barrier to storytelling.
  • Design for Story-Centric Play: Consider building games where the primary goal is for players to construct stories, rather than focusing on traditional win states or objectives.
  • Leverage Story Sifting: Implement story sifting techniques to surface interesting narrative patterns, such as revenge cycles, love triangles, or dramatic betrayals, making it easier for players to construct stories around these emergent events.
  • Focus on Character Subjectivity: Develop AI agents that interpret the same events in different ways, depending on their personalities and narrative contexts, to drive compelling character interactions and player intrigue.

Key Insights:

  1. Generative Systems as Creativity Support: Games that generate unexpected scenarios and outcomes help players overcome creative barriers like writer’s block, perfectionism, and the fear of the blank canvas.
  2. Co-Creative Storytelling: When games share creative agency, they alleviate the burden of storytelling from the player and become true partners in crafting narratives.
  3. Emerging Story Construction Genre: There’s a new genre of games focused on narrative creation rather than traditional gameplay. These games prioritize the experience of building, sharing, and reflecting on stories as the core play activity.

Technical Approach:Max proposes building systems that:

  1. Implement Story Sifting Patterns: Use these patterns to identify high-quality narrative events within simulations.
  2. Enable Introspective AI: Create characters that can evaluate their own stories and derive motivations based on narrative logic rather than traditional gameplay rules.
  3. Support Malleable Simulations: Build simulations that adapt to player inputs and evolve in line with the player’s story preferences, making the system a more personalized storytelling partner.

Potential Impact:If game developers adopt these principles, they can create rich narrative experiences that encourage player-driven storytelling, leading to more engaged communities and unique, memorable playthroughs. This approach is ideal for creating AI-driven, emergent narrative games that prioritize creativity and story over strict gameplay mechanics.

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